Scoring rules
Organisers build a leaderboard by switching some of these on and setting their values. Nothing is on by default, and only the rules an organiser picks will pay points.
New to this? Start with how leaderboards work
Downloads include all 43 rules, whatever you filter to below.
Awards points based on where a player finished, using bands you define. This is the backbone of most leaderboards: 1st gets the most, and each band below it gets progressively less.
With bands 1st=400, 2nd=300, 3rd-4th=200, 5th-8th=150, a semi-final exit pays 200 points.
Awards points based on finishing in the top X% of the field, so a 3rd-place finish in an 8-player event and a 12th-place finish in a 64-player event can be treated similarly.
With bands top 10%=400, top 25%=200, top 50%=100, finishing 4th of 32 (12.5%) pays 200.
Awards points for the deepest stage a player reached, so a quarter-final run is worth something even without a podium finish. Set a value for any stage you care about and leave the rest blank.
With quarter-final=50 and semi-final=120, a player knocked out in the semis earns 120 points.
An extra lump of points on top of the finishing award, for whoever lifts the trophy.
With 100 points set, the champion earns 100 on top of their placement points.
An extra lump of points for the beaten finalist, on top of the finishing award.
With 50 points set, the runner-up earns 50 on top of their placement points.
An extra lump of points for anyone finishing in the top three.
With 25 points set, everyone placing 1st, 2nd or 3rd earns an extra 25.
Rewards players who survived the group stage and made the knockout rounds. Only meaningful for two-stage tournaments.
With 40 points set, everyone who advances from their group earns 40.
Rewards finishing first in a group stage group, separate from advancing.
With 30 points set, every group winner earns 30.
Extra points for winning a tournament that awarded a trophy. Only fires when the event actually had a trophy configured.
With 75 points set, lifting the trophy pays 75 on top of other awards.
Classic league scoring applied across the leaderboard: a set number of points for every win, draw and loss a player records in the tournament.
At 3 for a win and 1 for a draw, a 4W-1D run earns 13 points.
Pays for each knockout-stage win. Can stack with overall win/draw/loss scoring when both sides opt into stacking.
At 15 per knockout win, three KO wins earn 45.
Flat points for every match a player actually played, rewarding volume of play. A walkover they won counts; a match they forfeited or missed does not.
At 2 per match, a 5-match run earns 10.
A one-off award for showing up and completing at least one match properly. A walkover you won because your opponent forfeited still counts as playing. Matches you forfeited or missed do not count towards it, but they do not cancel it either.
At 20 points, a player who lost every match still earns 20 for competing. A player who registered and never appeared earns nothing.
Football flavour: points for each goal, optionally capped per event.
At 1 per goal with a cap of 10, an 8-goal run earns 8; a 15-goal run earns 10.
Rewards matches finished without conceding.
At 3 per clean sheet, two shutouts earn 6.
Pays per unit of goal difference. Optionally ignores a negative difference.
At 1 per unit, positive-only, a +5 GD earns 5.
Pays when a player recorded at least one win by N or more goals in the event.
With min margin 3 and 20 points, a highest win margin of 4 pays 20.
Rewards winning matches decided on penalties.
At 10 per shootout win, two shootout wins earn 20.
Converts the tournament table points into leaderboard points at a configurable rate. Conflicts with other match-win awards unless stacking is enabled.
At a rate of 1, a player with 12 standings points earns 12.
Makes a win against 64 players worth more than a win against 8, without the creator having to hand-tier every event. Choose fixed bands, or a smooth curve relative to a baseline field size. On the curve, a field smaller than the baseline pays proportionally less, so pick a baseline close to your usual turnout.
In curve mode with a baseline of 16, a 32-player event pays ×1.25 and a 64-player event pays ×1.5, while an 8-player event pays ×0.75.
Pays each time a player beats someone seeded above them. Skips matches where either player has no seed.
At 25 per upset, beating two higher seeds earns 50.
Pays when a player beat someone who was ranked in the leaderboard top N immediately before this event.
With top 5 and 40 points, each player beaten who was #1–#5 before the event pays 40, so beating two of them pays 80.
Pays when a player defeated whoever was ranked #1 on this leaderboard immediately before the event.
With 60 points, beating the reigning #1 pays 60.
Multiplies event points based on the average leaderboard rank of opponents beaten, using ranks frozen before this event.
With elite rank 5 and max 1.5×, beating mostly top-5 players approaches a 1.5× multiplier.
Applies a flat event multiplier when this leaderboard is prize-driven. The creator confirms prize importance by enabling the rule; free-text prize amounts are never auto-parsed.
With a 1.25× multiplier, every event pays 25% more across weighted rules.
Stops players who registered but barely played from collecting points. Anyone below the threshold scores nothing for that tournament, and the standings say why. Matches you forfeited or missed do not count towards the threshold.
With a minimum of 2, a player who played one match and withdrew earns 0 points from that event.
Subtracts points when a player forfeits a match or fails to show up, discouraging players from abandoning brackets they cannot win. If you also add a dedicated no-show rule, that one handles the no-shows and this one keeps handling the forfeits.
At 25 per forfeit, a player who forfeits twice loses 50 points from that tournament.
Subtracts points for each no-show without zeroing the whole event. Conflicts with no-show disqualification.
At 30 per no-show, two no-shows cost 60 points.
If a player no-shows more times than allowed, they score nothing from that tournament.
With max 0 allowed, a single no-show zeroes every award from the event.
Rewards a player who wins two tournaments in a row on this leaderboard. Optionally restrict it to the same recurring series, and optionally pay a growing bonus for longer streaks.
With 150 points and escalation on, a second straight title pays 150 and a third pays 300.
Pays when a player wins the same recurring series again (matching seriesKey) after previously winning it.
With 100 points, winning Nairobi Monthly twice under the same series key pays 100 on the second win.
Pays when a player finishes in the top three for N consecutive events they entered.
With min 3 and 80 points, a third straight podium pays 80.
Pays a one-off bonus when a player reaches a given number of tournaments on this leaderboard, rewarding regulars rather than one-hit winners.
With a milestone at 5 events worth 100 points, the bonus lands on the fifth tournament a player enters.
Boosts a player's event points when they have entered every tournament included on the leaderboard so far.
With a 1.1× multiplier on a 5-event leaderboard, attending all five multiplies that event award by 1.1.
Pays when a player finished the event without a loss.
With 50 points, going unbeaten earns 50.
Pays when a player won every match they played in the event.
With 75 points, a perfect run earns 75.
Pays when a player finishes better than they did in their previous appearance on this leaderboard.
With 30 points, going from 8th last time to 3rd this time earns 30.
Pays when a player's run of consecutive match wins inside one tournament reaches a threshold.
With min 4 and 40 points, a 4-win streak earns 40.
Puts a ceiling on what a single tournament can contribute, so one enormous event cannot decide the whole leaderboard.
With a cap of 500, a run that scored 620 points contributes 500 and the standings show 120 as capped.
Gradually reduces the value of older tournaments so the table reflects current form. Results keep full value during a grace period, then shrink by a fixed fraction each period, never going below a floor.
Retaining 80% every 90 days, a 200-point win is worth 160 after three months and 128 after six.
Counts each player's best few tournaments instead of everything they entered, so someone who can attend ten events does not automatically beat someone who attended four.
Counting the best 4, a player who entered 7 tournaments keeps their four highest scoring runs and the other three show as not counted.
Players below the threshold still accumulate points and stay visible, but are flagged as provisional and sorted after fully ranked players.
With a minimum of 3, a player who has entered two tournaments shows as provisional until their third.
Sets which tie-breakers this leaderboard uses, and in what order, when two players finish level on points.
Order TITLES, PODIUMS, BEST_PLACEMENT, EVENTS_USED means titles break ties first.